Runes - Wild Rift

Runes in Wild Rift

There are 4 types of runes for you to choose in Wild Rift, each from Keystone, Domination, Resolve and Inspiration runes. Each champion can choose 1 rune (total 4 runes) from each of the different types of runes available in Wild Rift.

Keystone runes


There is a total of 8 different Keystone runes available in Wild Rift. Keystone rune is the main rune (the only rune which is shown in game and revealed to all allies and enemies) among 3 other types of runes. You can select 1 from 8 different types of Keystone runes available in Wild Rift.

Electrocute


Type: Burst Damage

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Damage: 30-184 (increases with level) + 40% bonus AD (Attack Damage) + 25% AP (Ability Power)

Cooldown: 25s

In-game position: Electrocute rune is the 1st of the 8 Keystone Runes in Wild Rift

Aery

Actual screenshot of Aery keystone rune in Wild Rift
Type: Poke, Protect

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Damage: 10-60 (increases with level) + 29% bonus AD (Attack Damage) + 10% AP (Ability Power)
Shield: 20-120 (increases with level) + 40% bonus AD (Attack Damage) + 20% AP (Ability Power)

Aery cannot be sent out again until she returns to you (in other words, Aery has a 4 seconds cooldown to be exact)

Cooldown: 4s cooldown (tested)

If you attack or use damaging abilities on enemies, Aery will be sent out to attack the enemy. If you use defensive skill or heal on allies, Aery will be sent out to shield the ally.

Only 1 enemy or 1 ally is affected each time Aery is sent out.

In-game position: Aery rune is the 2nd of the 8 Keystone Runes in Wild Rift

Conqueror


Type: Stacking Damage

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilities. Stacks up to 5 times. When fully stacked, deal bonus adaptive damage to champions.

Per stack: 2 - 6 bonus AD (Attack Damage) or 4 - 12 AP (Ability Power) for 8s

Fully stacked bonus: 10% bonus adaptive damage to champions (deal extra 10% bonus from the final damage dealt to enemy champions)

In-game position: Conqueror rune is the 3rd of the 8 Keystone Runes in Wild Rift

Fleet Footwork


Type: Mobility, Heal

Moving, attacking and casting guilds Energy stacks. At 100 stacks, your next attack heals you and grants increased Movement Speed.

Heal: 15 - 85 (increases with level) + 30% bonus AD + 30% AP

Movement Speed bonus: 20% for 1s

In-game position: Fleet Footwork rune is the 4th of the 8 Keystone Runes in Wild Rift

Grasp of the Undying


Type: Tank, Heal

Every 4s in combat, your next attack on a champion will be enhanced based on your max health.

Heal: 2% of your max health.
Permanently increase your health by 5.
Bonus damage: 4% of your max health, magic damage.
On Ranged champions, the effects are reduced by 40% (permanently increase your health by 3).

You need to normal attack or use damaging abilities to enemies to start the 4s count down for this skill to be activated. This will be shown in the status bar at the bottom, and last around 3 seconds, which means you need to attack at least twice (with normal attack or skill) then follow up with another attack after 4s.

In-game position: Grasp of the Undying rune is the 5th of the 8 Keystone Runes in Wild Rift

Aftershock


Type: Control, Offense

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.

Defenses: 35 AR + 60% bonus AR (armor) and 35 MR + 60% bonus MR (magic resistance) for 2.5s

Damage: 12 - 100 (increases with level) + 3% max HP, magic damage

Cooldown: 20s

In-game position: Aftershock rune is the 6th of the 8 Keystone Runes in Wild Rift

Font of Life

Type: Team Heal

Impairing the movement of an enemy champion marks them. Allies who attack marked champions heal based on your max health.

Heal: equal to 3% of your max HP in 2s
Mark duration: 4s

In-game position: Font of Life rune is the 7th of the 8 Keystone Runes in Wild Rift

Kleptomancy


Type: Random Buff

After using an ability, your next ability hit or attack on an enemy champion will grant you a random item effect.

Cooldown: 25s

This is a random and fun keystone rune to be used in Wild Rift 😊.

In-game position: Kleptomancy rune is the 8th of the 8 Keystone Runes in Wild Rift

Discussion

Feel free to leave a comment or ask a question if you have any doubt about runes in Wild Rift. Thanks for reading this rune guide for Wild Rift.


Comments

  1. Feel free to leave a comment or ask a question if you have any doubt about runes in Wild Rift. Thanks for reading this rune guide for Wild Rift.

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