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Showing posts from November, 2020

League of Legends: Wild Rift - Riot Games

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League of Legends: Wild Rift League of Legends: Wild Rift or Wild Rift in short, is a 5v5 Multiplayer Online Battle Arena (MOBA) game created by Riot Games  . Wild Rift is the mobile version of the popular MOBA game League of Legends which is available on Windows PC. Official links Official website:  https://wildrift.leagueoflegends.com/ App Google Play:  Download Wild Rift on Google Play for Android devices App Store:  Download Wild Rift on App Store for iPhone & iPad (iOS devices) Social media Facebook:  Official Wild Rift Facebook page Instagram:  Official Wild Rift Instagram Twitter:  Official Wild Rift Twitter YouTube:  Official Wild Rift YouTube channel Release Date 27 October 2020 - Regional open beta on both Android and iOS in: Indonesia Japan Malaysia Philippines Singapore South Korea Thailand Brunei Cambodia Laos Myanmar Timor-Leste 8 December 2020 -  Regional open beta on both Android and iOS in: Vietnam Oceania Taiwan 10 December 2020 -  Regional open beta on both Andro

Mininos Respawn Time - Wild Rift

Minions Respawn Time in Wild Rift Minions respawn time in Wild Rift is a little bit different. Minions spawn every 25 seconds, then every 30 seconds after 4 minutes 1st wave (0:00): 2 melee 2 range 2nd wave (00:25): 2 melee 2 range 3rd wave  (00:50):  2 melee 1 range 1 canon 4th wave  (01:15):   2 melee 2 range 5th wave (01:40): 2 melee 2 range 6th wave (02:05): 2 melee 1 range 1 canon 7th wave (02:30): 2 melee 2 range 8th wave (02:55): 2 melee 1 range 1 canon 9th wave (03:20): 2 melee 2 range 10th wave (03:45): 2 melee 1 range 1 canon 11th wave (04:10): 2 melee 2 range 12th wave (04:40): 2 melee 1 range 1 canon 13th wave (05:10): 2 melee 2 range 14th wave (05:40): 2 melee 1 range 1 canon 15th wave (06:10): 2 melee 2 range

Movement Speed (MS) - Wild Rift

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Movement Speed (MS) in Wild Rift In Wild Rift, each champion has own base movement speed. You can further increase the movement speed through purchasing boots and certain items, moving from base, walking on the river after killing river monster, etc. Base Movement Speed (MS) for each champion Tank Malphite: 330 Mage Annie: 335 Marksman Vayne: 330 Ashe: 325 Fighter VI: 340 Support Assassin More to be updated... Items which increase Movement Speed Boots Boots of Speed: +20 MS Boots of Swiftness: +50 MS Other boots: +40 MS (Active skill) Sprint: +15% MS for 3s (Active skill) Glory: +15% MS for 4s, increasing to 60% towards enemy champions or turrets Physical Blade of the Ruined King: Drain: Hitting a champion with 3 attacks or abilities deals 30-100 magic damage and steals 25% of their Move Speed for 3 seconds. (60s Cooldown) Phantom Dancer: Spectral Waltz: +5% MS Statikk Shiv: Electric: +5% MS Rapid Firecannon: Hunter’s Swiftness: +5% MS Trinity Force: Fervor: +5% MS Rage: Attacks grant

Cooldown Reduction (CDR) - Wild Rift

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Cooldown Reduction (CDR) in Wild Rift In Wild Rift, most active skills will have cooldown after being used, you will have to wait for the cooldown in order to use the same skill again. Cooldown Reduction or CDR in short, can be increased to reduce the champion skills cooldown time. You can get increase your CDR through purchasing items, upgrading skills, choosing runes, or getting buffs. The max cooldown reduction a champion can have is 40%. Items with Cooldown Reduction Physical Black Cleaver: 20% CDR Trinity Force: 20% CDR Duskblade of Draktharr: 10% CDR Manamune / Muramana: 10% CDR Maw of Malmortius: 10% CDR Youmuu’s Ghostblade: 10% CDR Death’s Dance: 10% CDR Umbral Glaive: 10% CDR Magic Nashor’s Tooth: 20% CDR Awakened Soulstealer: 20% CDR Archangel’s Staff: 20% CDR Luden’s Echo: 10% CDR Ardent Censer: 10% CDR Harmonic Echo: 10% CDR Lich Bane: 10% CDR Athene’s Unholy Grail: 10% CDR Defense Iceborn Gauntlet: 20% CDR Spirit Visage: 10% CDR Warmog’s Armor: 10% CDR Zeke’s Convergence:

Malphite - Wild Rift

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Malphite - Shard of the Monolith Role(s): Tank Purchasing price: 5,500 Blue Motes / 725 Wild Cores Skills Granite Shield Type: Passive skill of Malphite Shield 65 damage ( 10% maximum HP ) after not taking damage for 8s.     Seismic Shard Type: 1st active skill of Malphite Cooldown : 8s Mana cost : 75 Launches a shard that deals 70 magic damag e (70 + 50% AP ), slowing the target by 15%, and hasting Malphite by 15% for 3s. Level 1:     - Cost: 75, Base Damage: 70, Slow: 15% Level 2:     - Cost: 80, Base Damage: 130, Slow: 20% Level 3:     - Cost: 85, Base Damage: 190, Slow: 25% Level 4:     - Cost: 90, Base Damage: 250, Slow: 30% Thunderclap   Type: 2nd active skill of Malphite Cooldown : 10s Mana cost : 25 Passive: Gains 7 Armor (15% Armor). Active: For the next 6 seconds, attacks deal 15 physical damage (10 + 20% AP + 10% armor ) in a cone. The first attack is empowered to deal 39 bonus physical damage (30 + 40% AP + 20% armor ) to the target. Level 1:     - Cooldown: 10, Arm

Missions - Wild Rift

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  Missions Description About Challenge Missions 1. Challenge missions unlock at level 10. 2. Log in every day to obtain new challenge missions. 3. There is a maximum cap of challenge missions that can be stored (up to 6 challenge missions). No new missions will be given beyond this limit. 4. Challenge missions can be replaced manually . There is a daily reset limit (3 times per day to refresh the challenge missions). 5. Unless otherwise specified, challenge missions cannot be completed in custom game modes. 6. Upon completing a challenge mission, you will be rewarded with Weekly Points, Blue Motes and XP. The amount of the rewards varies with the difficulty of the challenge mission.

Loadouts - Wild Rift

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  Using Loadouts While preparing for a match, you can view and modify champion item builds , runes and spells in the loadout interface. I. Item Builds 1. Set up an item build for your selected champion using the item interface. Items will be recommended for purchase in-game according to your build. 2. Tap on an item in the item interface to view a detailed description as well as its recipe. 3. You can insert items into your build by selecting the desired item and then selecting the swap icon on one of your item slots. If you want to remove an item from the build, select it and then tap on the delete icon. II. Runes 1. Runes enhance champion abilities and statistics. You can choose to customize champion-specific configurations in their respective rune pages. 2. Runes are further classified into four categories: Keystone , Domination , Resolve and Inspiration . One rune from each category can be equipped on the selected champion. III. Spells 1. Spells provide additional abilities f

Mastery - Wild Rift

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Champion Mastery Master is gained from matches. The better your performance in the match, the more mastery you earn. After level 5, matches will grant fewer Mastery points, but points gained from ratings remain unchanged Level 1: 1 Mastery point Level 2: 200 Mastery points Level 3: 600 Mastery points Level 4: 1,200 Mastery points Level 5: 2,500 Mastery points Level 6: 5,500 Mastery points Level 7: 10,000 Mastery points

Normal Matchmaking Rules - Wild Rift

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  Normal Matchmaking consists of player vs player (PVP) matches and player vs AI matches. I. Punishment for match violations: Players who display the following behaviors will be seen as committing a violation and will thus be punished for their actions: 1. Being AFK or abandoning the match deliberately; 2. Griefing; 3. Using hacks or other software that affects game balance; 4. Flaming other players; making inappropriate remarks; 5. Scamming others by impersonating official personnel. To uphold a positive in-game environment, we will exercise zero tolerance and harsh punishments against these aforementioned types of behavior. We would also like to welcome all players to report any acts of violation they come across. II. Punishments for AFKing and abandoning matches: 1. If a player fails to perform any meaning actions for 2 minutes in a match, they will be deemed as AFK . The severity of the punishment will be directly proportional to the length of time spent being AFK. 2. If a player

Ranked Rules - Wild Rift

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RANKED I. Participation requirements Players have to reach level 10 and own 10 or more Champions in order to participate in ranked matches. II. Rules regarding tiers A ranked season splits players into 10 tiers: Iron, Bronze, Silver, Gold, Platinum, Emerald, Diamond, Master, Grandmaster, and Challenger. Most tiers are split into 4 Divisions, with the final 3 tiers having a single division. PROVISIONAL MATCH Your first few wins will earn bonus marks and fortitude points. If you lose any of your provisional match you will not lose any marks. PROMOTION MATCH When in a promotion series, you have an allotted number of wins which must be accomplished before an allotted number of losses. If you complete the wins set, you will be promoted to the next rank. If you lose the promotional series you will be sent back to the previous rank and must earn 2 more marks to attempt your promos again. While in promos ranked fortitude will be disabled. RANKED FORTITUDE I. Ranked Fortitude is awarded at t

Champion Leaderboard Rules - Wild Rift

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I. Champion Leaderboard 1. The champion Leaderboard ranks players based on their champion score. Leaderboard rankings are reset every season, giving players a new chance to appear on the Leaderboard. 2. The Leaderboard displays the information of the top player in the server for every champion. 3. Select a champion to view information of the top 200 players in the champion ranks. II. Details of Statistics 1. Champion Score: Champion score is an indicator of how well the player can play a certain champion. This is calculated from parameters such as ranks and win rates. 2. Champion score will be recalculated for every season. 3. To improve a certain champion's score, simply play as many games with that champion as possible and improve your win rate with that champion. III. Leaderboard Types Server Leaderboard: Ranks the top 200 players in the server. IV. Refresh Times: Server Leaderboards refresh every day at 0.00 (UTC+0).

Ranked Leaderboard Rules - Wild Rift

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I. The Ranked Leaderboard 1. The ranked Leaderboard ranks players based on their seasonal rank. The leaderboard will be reset at the start of every new season, giving players a new chance to appear on the leaderboard. II. Score Details 1. Players may incrase their seasonal rank by playing ranked matches. 2. Ranked win rates will determine rankings when there is a tie in seasonal rank. III. Leaderboard Types 1. Server Leaderboard: Ranks the top 200 players in the server. 2. Friend Leaderboard: Ranks the top 200 players from the player's friends list. IV. Refresh Times 1. The server leaderboard refreshes every day at 0.00 (UTC+0). 2. The friend leaderboard refreshes in real time.

Soraka - Wild Rift

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Photo of Soraka in Wild Rift Soraka - The Starchild Role(s): Support, Mage Damage: 1/3 Utility: 3/3 Toughness: 1/3 Difficulty: 1/3 Skills Salvation Type: Passive skill of Soraka Soraka gains 70% Movement Speed when moving toward allied champions below 35% Health. Starcall Type: 1st active of Soraka Cooldown : 7.5s Mana cost : 45 Call a star, dealing 60 magic damage (60 + 40% AP ) and slowing by 30% for 2 seconds. If an enemy champion is hit, Soraka gains Rejuvenation , healing for 8 (8 + 5% AP ) over 4 seconds. After healing an ally champion 3 times, Starcall is empowered to deal 40% damage in a larger area (healing full health champion doesn’t trigger this). Astral Infusion Type: 2nd active skill of Soraka Cooldown : 8s Mana cost : 55 Heals another allied champion for 80 (80 + 70% AP ). If Soraka has Rejuvenation , the ally gains Rejuvenation for 4 seconds (Soraka can gain Rejuvenation through her 1st skill Starcall when damaging enemy champion). Equinox Type: 3rd active skil