Yasuo - Wild Rift
Photo of Yasuo in Wild Rift |
Yasuo - Wild Rift
- Role(s): Fighter, Assassin
- Attack Range: Melee (175)
- Type: Physical
- Energy: Flow
Base Stats
- Health: 490 + 87
- Health regen: 6.5 + 0.9
- Armor: 30+3.4
- Magic resistance: 32 + 1.25
- Movement speed (MS): 345
- Attack speed (AS):
- Base AS: 0.697
- AS ratio: 0.67
- Maximum Flow: 100
- Attack damage (AD): 60 + 3.2
- Critical damage: 200% (x 0.9) -> due to his passive skill
- Attack windup: 22%
- Bonus attack speed: + 2.5
Skills
Way of the Wanderer
Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Type: Passive skill
Resolve: Moving builds Flow, which is tracked on Yasuo’s resource bar. At max Flow, damage from a champion or monster grants a shield that absorbs 100 damage (increases with level) and lasts 2 seconds.
Intent: Yasuo’s Critical Strike Chance is doubled, but his Critical Strikes deal 10% less damage.
Steel Tempest
Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.
Type: 1st active skill
Cooldown: 4 seconds
Thrustsforward, dealing 78 physical damage (20 + 100% AD). Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Steel Tempest launches a whirlwind that knocks enemies Airbone.
If tapped during Sweeping Blade’s dash, Steel Tempest will strike as a circle.
Steel Tempest is treated as an attack: it can Critically Strike for 180% bonus damage and applies on-hit effects on the first unit hit. Cooldown and cast time are reduced by Attack Speed.
Skill levels:
- Level 1:
- Base damage: 20
- Level 2
- Base damage: 55
- Level 3:
- Base Damage: 90
- Level 4:
- Base Damage: 125
Wind Wall
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
Type: 2nd active skill
Cooldown: 21 seconds
Creates a 300 unit wall that blocks all enemy projectiles for 4 seconds.
Skill levels:
- Level 1:
- Cooldown: 21
- Wall width: 300
- Level 2
- Cooldown: 20
- Wall width: 400
- Level 3:
- Cooldown: 19
- Wall width: 500
- Level 4:
- Cooldown: 18
- Wall width: 600
Sweeping Blade
Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.
Type: 3rd active skill
Cooldown: 0.4 seconds
Dashes through target enemy, dealing 70 magic damage (70 + 20% bonus AD + 60% AP). Each cast increases the next dash’s base damage by 25%, up to +50%.
Cannot be re-cast on the same enemy for 8 seconds.
If Steel Tempest is tapped during this dash, it will strike as a circle.
Skill levels:
- Level 1:
- Cooldown: 0.4
- Base damage: 70
- Level 2
- Cooldown: 0.3
- Base damage: 80
- Level 3:
- Cooldown: 0.2
- Base damage: 90
- Level 4:
- Cooldown: 0.1
- Base damage: 100
Last Breath
Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
Type: 4th active skill (Ultimate)
Cooldown: 60 seconds
Blinks to an Airborne enemy champion, dealing 200 physical damage (200 + 150% bonus AD) and holding all Airborne enemies in the area in the air for an additional 1.5s. Grants maximum Flow but resets all stacks of Gathering Storm.
For the next 15s, Critical Strikes gain 30% Armor Penetration.
Skill levels:
- Level 1:
- Cooldown: 60
- Base damage: 200
- Level 2
- Cooldown: 45
- Base damage: 300
- Level 3:
- Cooldown: 30
- Base damage: 400
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