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Showing posts from October, 2020

Runes - Wild Rift

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Runes in Wild Rift There are 4 types of runes for you to choose in Wild Rift, each from Keystone, Domination, Resolve and Inspiration runes. Each champion can choose 1 rune (total 4 runes) from each of the different types of runes available in Wild Rift. Keystone runes There is a total of 8 different Keystone runes available in Wild Rift. Keystone rune is the main rune (the only rune which is shown in game and revealed to all allies and enemies) among 3 other types of runes. You can select 1 from 8 different types of Keystone runes available in Wild Rift. Electrocute Type: Burst Damage Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Damage: 30-184 (increases with level) + 40% bonus AD (Attack Damage) + 25% AP (Ability Power) Cooldown: 25s In-game position: Electrocute rune is the 1st of the 8 Keystone Runes in Wild Rift Aery Actual screenshot of Aery keystone rune in Wild Rift Type:  Poke, Protect Your attacks and abilities send Aery to a ta

Way of the Wanderer (Passive) - Yasuo - Wild Rift

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Way of the Wanderer (Passive) Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.  Type: Passive skill of Yasuo Resolve: Moving builds Flow, which is tracked on Yasuo’s resource bar. At max Flow, damage from a champion or monster grants a  shield  that  absorbs 100  damage (increases with level) and lasts 2 seconds. Intent: Yasuo’s  Critical Strike Chance  is doubled, but his Critical Strikes deal 10% less damage. Related Yasuo - Wild Rift

Last Breath (Ultimate) - Yasuo - Wild Rift

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Last Breath (Ultimate) Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.  Type: 4th active skill (Ultimate) of Yasuo Cooldown : 60 seconds Blinks to an Airborne enemy champion, dealing  200 physical damage  (200 + 150% bonus AD) and holding all  Airborne  enemies in the area in the air for an additional 1.5s. Grants maximum  Flow  but resets all stacks of  Gathering Storm . For the next 15s, Critical Strikes gain  30% Armor Penetration . Skill levels: Level 1:  Cooldown: 60 Base damage: 200 Level 2 Cooldown: 45 Base damage: 300 Level 3: Cooldown: 30 Base damage: 400 Related Yasuo - Wild Rift  

Sweeping Blade - Yasuo - Wild Rift

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Sweeping Blade Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.  Type: 3rd active skill of Yasuo Cooldown : 0.4 seconds Dashes through target enemy, dealing  70 magic damage  (70 +  20% bonus AD  +  60% AP ). Each cast increases the next dash’s base damage by 25%, up to +50%. Cannot be re-cast on the same enemy for 8 seconds. If  Steel Tempest  is tapped during this dash, it will strike as a circle. Skill levels: Level 1:  Cooldown: 0.4 Base damage: 70 Level 2 Cooldown: 0.3 Base damage: 80 Level 3: Cooldown: 0.2 Base damage: 90 Level 4: Cooldown: 0.1 Base damage: 100   Related Yasuo - Wild Rift

Wind Wall - Yasuo - Wild Rift

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Wind Wall Creates a moving wall that blocks all enemy projectiles for 4 seconds.  Type: 2nd active skill of Yasuo Cooldown : 21 seconds Creates a 300 unit wall that blocks all enemy projectiles for 4 seconds. Skill levels: Level 1:  Cooldown: 21 Wall width: 300 Level 2 Cooldown: 20 Wall width: 400 Level 3: Cooldown: 19 Wall width: 500 Level 4: Cooldown: 18 Wall width: 600 Related Yasuo - Wild Rift

Steel Tempest - Yasuo - Wild Rift

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Steel Tempest Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Type: 1st active skill of Yasuo Cooldown : 4 seconds Thrustsforward, dealing  78 physical damage  (20 +  100% AD ). Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Steel Tempest launches a whirlwind that knocks enemies  Airbone . If tapped during Sweeping Blade’s dash, Steel Tempest will strike as a circle. Steel Tempest is treated as an attack: it can Critically Strike for 180% bonus damage and applies on-hit effects on the first unit hit. Cooldown and cast time are reduced by Attack Speed. Skill levels Level 1:  Base damage: 20 Level 2  Base damage: 55 Level 3: Base Damage: 90 Level 4: Base Damage: 125 Related Yasuo - Wild Rift

Yasuo - Wild Rift

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Photo of Yasuo in Wild Rift Yasuo - Wild Rift Role(s): Fighter, Assassin Attack Range: Melee (175) Type: Physical Energy: Flow Base Stats Health: 490 + 87 Health regen: 6.5 + 0.9 Armor: 30+3.4 Magic resistance: 32 + 1.25 Movement speed (MS): 345 Attack speed (AS): Base AS: 0.697 AS ratio: 0.67 Maximum Flow: 100 Attack damage (AD): 60 + 3.2 Critical damage: 200% (x 0.9) -> due to his passive skill Attack windup: 22% Bonus attack speed: + 2.5 Skills Way of the Wanderer Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.  Type: Passive skill Resolve: Moving builds Flow, which is tracked on Yasuo’s resource bar. At max Flow, damage from a champion or monster grants a shield that absorbs 100 damage (increases with level) and lasts 2 seconds. Intent: Yasuo’s Critical Strike Chance is doubled, but his Critical Strikes deal 10% less damage. Steel Tempest Thrus